Work

<Internship> City Player - VoltAge

Digital Twin
Gamification
Sandbox Game

This research project was developed with the understanding that achieving the efficient decarbonization of transportation within a community needs solutions rooted in bottom-up feedback .

A Photo of Montreal downtown

Introduction

  • Created a realistic digital twin of Montreal’s downtown core using Unity 6 features such as Adaptive Probe Volumes (APV), custom day-night blending, and weather simulation; project gained attention from ARTM (Montreal Transit Authority).
  • Replaced legacy procedural window logic with a shader-based fake interior system, drastically reducing GameObject count and draw calls.
  • Designed an automated texture pipeline (360° photography -> Photoshop/LR de-distortion -> batch cropping -> ShaderMap export), accelerating PBR production for 60+ buildings.
  • Conducted team training on ProBuilder for modular building adjustments and texture replacements.