Project

<Team> The Last Corner

This War of Mine like
Resource Management
End-World
Simulation

– Created a 2D resource management game; contributed to both programming and visual production, including UI, VFX, and original art assets.

This War of Mine like 2D game

Introduction

  • A 2D end-world resource management simulation game inspired by “Fallout Shelter,” “This War of Mine,” “Frostpunk,” and “Phasmophobia.”
  • “You are the ruler of The Last Corner in this zombie apocalypse world”.

As a team of fans of End-World Simulation games, we quickly iterated through design ideas and came up with this zombie apocalypse shelter management game.

We wanted the player to enjoy the experience as a ruler, so we granted them full control over the running of the shelter - producing medication, diagnosing diseases, managing food and resources, killing zombies, and even executing their refugees.

There are many design details that we drilled into to provide a good player experience:

  • a time limit and objective to deliver an engaging minute-to-minute game loop.
  • well-defined refugee infection/diagnosing/curing logic to ensure a fun second-to-second gameplay.
  • day/night cycle with light use to immerse the players.
  • productivity as a bonus to keep players motivated to save more people.
  • rule power as a metric to make players mindful of their actions.
  • airdrops, hunters, stores, and food allocation to produce a fun and engaging resource-managing experience.
  • random popup stories and letting players make decisions to create immersion and a sense of control.