Introduction
What I learned in this course:
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Blend Tree for realistic character movement; various linear interpolation methods for character movement; adjusting rigid-body and physics material parameters; using events to clear signals and avoid nested signal passing, implementing game-pad input control; review of abstract classes, inheritance, and access modifiers; using Blender for skeleton rigging; basic animation fixing and smoothness adjustment in Unity; Importing models and animations; using timeline for character interactions; handling differences in model normal between engines; state machine design; automatic child component attachment; weapon grabbing with automatic binding and use of Transform-helpers.
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These techniques are commonly used in development but are often not taught in school.