My name is Zisen Ling, I'm 28 years old, and I was born and raised in Shenzhen, China. Although I initially planned to pursue art as my major, I ultimately chose computer science and game development, which has allowed me to find a unique balance between technical and artistic pursuits. I have maintained a strong passion for art, continuing to learn and explore areas such as concept art, photography, design, and UI. This experience enables me not only to work closely with art teams on a technical level but also to understand and value artistic expression deeply.
In terms of technical skills, I have a solid foundation in computer science, with over three years of experience in Unity and seven months of professional experience working primarily with Unity environments. This has allowed me to build hands-on skills in project implementation and development. I also have a strong understanding of game design and mechanics; beyond playing a wide variety of games, I've developed my own insights into design (during university, I even ranked in the top 500 in North America in Overwatch).
I believe this dual background in technology and art equips me to support a game development team in multiple dimensions, and I'm always eager to learn from both artistic and technical colleagues.